What is no good for the hive is no good for the bee.
—Marcus Aurelius, Meditations
COMPONENTS: board, pieces, bees, die
OBJECTIVE: kill the queen or occupy your opponent’s hive
First we made paper prototypes. Our constraints were: multiple win states, hidden information, and trading.
We play tested with friends for hours.
Then we laser cut wood prototypes.
The final product: COMB.
We created a color palette, logo, and set of rules.
The chance cards seemed to be the weakest part of our game, lacking elegance of the board and strategic gameplay.
The final test: our professor, Asi, playing COMB.
It was a memorable collaborative design process that motivated us to iterate COMB again. Stay tuned.
Credits to my awesome group: Josh Treuhaft, Norah Maki, Joseph Kwesiga, and Meredith Lanoue