Reflections

Designing a strategic board game about bees

What is no good for the hive is no good for the bee.

—Marcus Aurelius, Meditations

PLAYERS: 2

AGES: 16+

COMPONENTS: board, pieces, bees, die

OBJECTIVE: kill the queen or occupy your opponent’s hive

prototype1

First we made paper prototypes. Our constraints were: multiple win states, hidden information, and trading.

notes1

prototype2

play testing

We play tested with friends for hours.

laser cutting

Then we laser cut wood prototypes.

prototype3

comb1

The final product: COMB.

rules

We created a color palette, logo, and set of rules.

chance cards

The chance cards seemed to be the weakest part of our game, lacking elegance of the board and strategic gameplay.

playing

The final test: our professor, Asi, playing COMB.

board

It was a memorable collaborative design process that motivated us to iterate COMB again. Stay tuned.

Credits to my awesome group: Josh Treuhaft, Norah Maki, Joseph Kwesiga, and Meredith Lanoue

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